The complete guide for building Forgotten Realms characters!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spell...
The Player's Handbook 2 is a 4th edition Dungeons & Dragons core rulebook published in March 2009.The book introduces the primal power source, and the primal classes barbarian, druid, shaman, a...
Climb aboard an astral skiff and set sail for adventure!On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raidi...
The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips a...
Adventurer's Vault is a 4th edition Dungeons & Dragons rules supplement published in September 2008. The book presents a number of new magic items and other equipment. Note: This book has been ...
The next title in the bestselling Pandemic System set during the time of the popular Star Wars: The Clone Wars.
Players take on the roles of heroic Jedi, each with powerful and unique abil...
(Published 2009) Original publisher information: "The Clone Wars Campaign Guide launches heroes into the middle of sweeping battles to determine the fate of the galaxy. This book provides everythin...
(Published 2006) You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you acces...
What do you believe ?There's more to faith than simplychoosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's heartsand min...
The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newco...
In Witch Slapped, you are an evil witch looking to set up your gingerbread house in a dark forest and start gobbling up local children. Upon arrival, you discover some other witches have had ...
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!
In Dragonwood, you collect s...
I CAN’T EVEN is a series of card games that all share one rule: The player with the highest odd score wins! For example, if the game ended with players at 9, 16, 20, and 22 points, the player...
Mission is a go. Do you have what it takes to reach the top of the leaderboards? Lock and load as you fight your way to glory. Most importantly, remember to bring your A-game and don't get caugh...
(from 2002 - UPC: 9781903980194)
This sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options ...
(from 2003 - UPC: 978188795375752495)
This sourcebook expands the venues of adventure, presenting an array of hostile environments for your wilderness campaigns. From the tundra's deadly cold to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '