While this card is in your card pool, your checks get +1. F: Discard your opponent’s entire momentum. F: Until the end of this turn, your opponent must lose 1 vitality as an additional cost to play...
If you have 6 or fewer foundations, this card gets -1 difficulty. E Discard X momentum: Commit X of your opponent’s non-character cards. Deadlock E: This attack gets +5 damage.
Rarity:Rare
N...
Each ability on this card is only playable once per turn. R: After an attack is played, it gets -1 speed. You may lose 1 vitality to give it an additional -1 speed. Deadlock F: Your opponent disca...
Combo E: Your opponent can only attempt to block this attack with a printed block modifier of 3 or greater. Desperation E: This attack gets +2 speed and +2 damage.
Rarity:Rare
Number:66
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E Destroy 1 foundation: Ready 1 of your foundations that has not been readied this Combat Phase. Playable while committed. E Commit: Your attack gets +2 damage.
Rarity:Rare
Number:124
C...
E Destroy 1 foundation: Ready 1 of your foundations that has not been readied this Combat Phase. Playable while committed. E Commit: Your attack gets +2 damage.
Rarity:Rare
Number:124
C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '