Set:
Gym Set
Type:
Psychic
Rarity:
Uncommon
Retreat cost:
0
[PP] Night Spirits (30x) Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and S...
Set:
Gym Set
Type:
Psychic
Rarity:
Uncommon
Retreat cost:
1
[P] Helping Hand Choose 1 of your opponent's Pokémon. Remove any number of damage counters from that Pokémon, then draw t...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Uncommon
Retreat cost:
1
[P] Life DrainFlip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[1P] Magic Darts (10x)Choose 1 of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the numb...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
0
[P] Lick (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[PP] Fade Out (30) Return Sabrina's Gas...
Set:
Gym Set
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[P] SuggestionFlip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
[2] Headbutt (20...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '