The speed of this attack cannot be modified. First E: If this is the first card you played this turn, destroy all assets and foundations. No more enhances can be played this Enhance Step. After thi...
Set: Seventh CrossRarity: RareNumber: 54Description: When attempting to block with this, reduce the speed of your opponent's attack to 0. E [Your turn] Flip: Your opponent commits 1 of th...
R [Twice per turn]: After a keyword ability is played, ready this foundation. Playable hile committed. E Flip: If your printed hand size is less than your opponent's, your attack gets +2 damage.
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E: If you have more characters than your opponent, this attack gets +4 speed. The damage of this attack cannot be reduced below printed. Deadlock E: Add your hand to your momentum, then draw back...
Set: Seventh CrossRarity: Ultra RareNumber: 24Description: Void E: Your opponent reveals their hand. Choose 1 card revealed this way and remove it. This attack gains all enhance abilities pr...
Set: Seventh CrossRarity: Ultra RareNumber: 5Description: R [Card Pool] [Twice per turn]: After you discard any number of momentum, add 1 card from your hand to your momentum. E Discard 1...
Set: Seventh CrossRarity: Box TopperNumber: 28Hand Size: 6Vitality: 26Description: R [Once per turn]: After an attack is played, it gains Flash. If you have no cards in your hand, you may reduce...
Set: Seventh CrossRarity: UncommonNumber: 64Hand Size: 6Vitality: 28Description: You may discard cards from your deck in addition to momentum to pay the cost of Multiple abilities. The damage o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '