A bullet misses you by millimeters. A dozen more come from every direction. Armed red guys are everywhere. You take a breath, check your options...and play a card.Part strategy, part shooter, and u...
Epic Seven Arise is the tabletop adaptation of the popular mobile game in which the heroes must save the 7th world from destruction. Official licensed by Smilegate Megaport.Each player takes on the...
The next title in the bestselling Pandemic System set during the time of the popular Star Wars: The Clone Wars.
Players take on the roles of heroic Jedi, each with powerful and unique abil...
(Published 2009) Original publisher information: "The Clone Wars Campaign Guide launches heroes into the middle of sweeping battles to determine the fate of the galaxy. This book provides everythin...
(Published 2006) You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you acces...
What do you believe ?There's more to faith than simplychoosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's heartsand min...
Raise your character to the pinnacle of magical might with Pathfinder RPG Ultimate Magic. Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasti...
The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newco...
In Witch Slapped, you are an evil witch looking to set up your gingerbread house in a dark forest and start gobbling up local children. Upon arrival, you discover some other witches have had ...
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!
In Dragonwood, you collect s...
I CAN’T EVEN is a series of card games that all share one rule: The player with the highest odd score wins! For example, if the game ended with players at 9, 16, 20, and 22 points, the player...
Mission is a go. Do you have what it takes to reach the top of the leaderboards? Lock and load as you fight your way to glory. Most importantly, remember to bring your A-game and don't get caugh...
(from 2002 - UPC: 9781903980194)
This sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options ...
(from 2003 - UPC: 978188795375752495)
This sourcebook expands the venues of adventure, presenting an array of hostile environments for your wilderness campaigns. From the tundra's deadly cold to t...
(from 1989)
Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make y...
Per RPG.net: - One of Mongoose Publishing's most attractive lines to date has been their Encyclopaedia Arcane series. The first two books in the series, Demonology: The Dark Road and Necromancy: Be...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '