Welcome to the Dark Future, the time of the RED. Here, Megacorps have ravaged civilization and you do what you must to survive. Bring your adventures to the tabletop with these detailed Cyberpunk R...
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. Yo...
When a Netrunner locates an access point and slots in they enter a different world. A digital realm where Black ICE patrols virtual floors and Demons stand ready to activate the defenses that’ll fl...
THE MIDNIGHT HOUR
The Doomsday Clock is ticking, and most don’t even know it.
There’s a war raging within the shadows, metahumans against monsters.
And this isn’t just a reckoning; this is the end...
Night City is a big place, full of wild parties, dead bodies, and neon lights. Beneath the thin layer of advertising and grime, it’s got some tales to tell. Stories of vicious gangs, hellbent artif...
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.
This box set includes all the ...
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.
This box set inclu...
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They’ll discover and trade secrets, help shift allia...
They’re more than just cat ears and cute pink guns.In the Dark Future, data is power, and no one owns more data than Danger Gal, Night City’s premiere investigation and security NeoCorp. Run by Mic...
Howdy Cyberpunks and Wannabe Punks! So it seems that the world collapsed, Corporations won and threw their weight around. All that is left are your sense of style, some wire necessary for survivin...
When you’re stalking the streets of Night City, it pays to know the locals and where they’re lurking. One wrong move and you could end up as Bozo bait or worse. And when you’re the GM of a Cyberpun...
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you're spending some Edge to boost your actions. Add more dice to your Shadowrun game, along...
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.
This box set includes all the ...
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.
This box set includes all th...
When the Megacorps blast your eyeballs with neon advertisements and the media outlets shovel their version of reality into your ears, it can be hard to forget the truth. That’s when you need to ret...
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.
This box set includes al...
It's not entirely accurate to call the Combat Zone lawless. There are always a few brave souls who step-up and bring order to the chaos. The 6th Street militia is an organization of men and wom...
Everyone needs protection, security, or a hard-knuckled thug at their disposal. The Wild Things are here to fill that job opening. Whether they're hosting their own strong-man and boxing compet...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '