Even the largest engagements are often won by small-scale knife fights and hit-and-run tactics. The Striker Star is the perfect amalgam of high speed, high maneuverability, and just enough punch to...
ALIEN EARTHS!
Created using new art in the brilliant aesthetics of the new box sets and other MapPacks, these two double-wide, double-sided maps--providing four brand-new, alien battlefields--inclu...
Seize The Initiative!
You've read about your favorite BattleTech characters encountering and over-coming battlefield difficulties. With the Initiative Deck, you can see if you're up for facing suc...
Each Salvage Box contains one fully-assembled miniature. They are assembled and unpainted.Plastic componentsContents:2 hex bases with pegs
2 removable Savannah Master miniatures
2 dry-erase cards
2...
It's all too easy to underestimate these OmniMechs. But in the right MechWarrior's hands, and under the purview of an open-minded commander, these designs provide the support needed to turn a conte...
A withering fusillade of firepower from the Clans' technologically advanced OmniMechs can cut a swath through even the mightiest wall of defenders. The superior firepower of these designs gives a C...
Never the stars of the battlefield, these workhorses get the job done. Whether pulling garrison duty, anchoring a defensive operation, or providing support for a planetary invasion, these 'Mechs ne...
Reinforcements!Some battles can only be won by moving into the teeth of the fight. These BattleMechs give MechWarriors the armored protection and lethal firepower to lead from the front and take th...
Information can be more valuable than an entire detachment of 'Mechs. It's up to these BattleMech and their fearless Mechwarriors to delve into the heart of enemy territory and survive long enough ...
Desperate to halt the Clan Invasion once and for all, the Inner Sphere forged a Second Star League in 3058. Its forces launched a massive assault to achieve that goal, marching all the way to the C...
Fortify Your Positions!Assault vehicles are brutally effective at shattering enemy positions, driving foes before them with an array of long- and short-range weapons. Meanwhile, cavalry vehicles ra...
Flexibility is often the hallmark off a winning strategy, and battle vehicles excel at offensive or defensive operations. Meanwhile, fire vehicles deliver a hail of long or short range missiles, bl...
The arrival of cavalry has evoked dread and elation in equal measure for millennia. These fast-moving, heavy-hitting 'Mechs can maneuver quickly across alien battlefields, delivering superb firepow...
Information can be more valuable than an entire detachment of 'Mechs. It's up to these BattleMech and their fearless Mechwarriors to delve into the heart of enemy territory and survive long enough ...
Few cna stand against the withering fury of a full-on Clan assault, a near-perfect blend of speed and brutality. Pinpoint accuracy meets the crash of heavy metal as the Warriors of Kerensky press r...
It's all too easy to underestimate these OmniMechs. But in the right MechWarrior's hands, and under the purview of an open-minded commander, these designs provide the support needed to turn a conte...
Unleash the Snord’s Irregulars Assault Lance! Included is the new Spartan and unique-to-the-Irregulars FrankenMech, a jumping Guillotine, and new variant of the Highlander—no assembly required—a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '