Clashing Armies
The commline ablaze with determination.
An army of war-forged metal titans on the heights.
The enemy entrenched in the valley below, weapons charging.
On your order, your forc...
DEPLOYMENT IN THREE...TWO...ONE...The commline abuzz with pre-battle orders.The pounding rhythm of a metal titan on the prowl.The shifting glow of your BattleMech's controls spread before you.Then ...
Centuries-old designs hailing from the original Star League, these venerable 'Mechs have passed the test of time. The Battle Level II is a hammer than any savvy field commander can wield with bruta...
The arrival of a Fire Lance on the ridge overlooking the battlefield can turn the tide of any fight. The judicious deployment of such 'Mechs is often a game of chess, as both commanders hold them i...
For the first time in 35 years of heavy-metal mayhem, roll out high-quality neoprene maps on your BattleTech gaming table!
Each map is 34" x 22", the perfect "two-map" size for most games. The map...
The concrete jungle in anathema to most MechWarriors. But there are times when urban combat is unavoidable. In those tense moments, only these BattleMechs provide the edge needed to turn the chaos ...
Common Clan knowledge holds that OmniMechs are superior to second-line BattleMechs. But these 'Mechs break that rule, offering a lethal combination of armor and firepower that can give any OmniMech...
Never the stars of the battlefield, these workhorses get the job done. Whether pulling garrison duty, anchoring a defensive operation, or providing support for a planetary invasion, these 'Mechs ne...
The BattleMechs of a Heavy Battle Lance are brawlers who combine effective offensive power and defensive endurance. The perfect hammer for a commander to swing against an enemy line they need crack...
It's all too easy to underestimate these OmniMechs. But in the right MechWarrior's hands, and under the purview of an open-minded commander, these designs provide the support needed to turn a conte...
An innovative commander works with the tools at hand to unleash victory. The Ad Hoc Star's unusual combination of 'Mechs requires a commander to stretch their skills to new levels of battlefield ac...
Available for Hire!From their very first days, the Kell Hounds - and their infamous founding brothers, Morgan and Patrick - took the Inner Sphere by storm. The steadfast Hounds changed the very cou...
It's all too easy to underestimate these OmniMechs. But in the right MechWarrior's hands, and under the purview of an open-minded commander, these designs provide the support needed to turn a conte...
These 'Mechs spack the firepower to crush any resistance, whether at long-range or in the close confines of a forest or urban environment. Deploy the Heavy Battle Star when the heavy work of absolu...
Available for Hire!The Wolf's Dragoons are the most well-known and respected mercenary command in the Inner Sphere and their Mech Warriors are some of the most skilled and feared across hundreds of...
Five punchboards representing two armies of nearly eighty Unit and Command counters each.Two maps that form a large Strategic BattleForce map; laminated, the back side can be used to create your ow...
In 2439 the Terran Hegemony unleashed the Mackie—the first BattleMech—setting off an arms race across the Inner Sphere. The Proliferation Cycle anthology tells the story of how all six Houses e...
The Eridani Light Horse are an elite mercenary outfit boasting one of the longest histories and the deepest traditions in the Inner Sphere. From their origins with the Star League Defense Force, th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '