While this card is in your card pool, your attacks get +1 speed and +1 damage.Form: Your checks to play attacks with printed difficulty 5 or greater get +2 for the rest of this turn.
Rarity:U...
This card does not count toward progressive difficulty.Response: [Discard Pile]: After you remove a card to pay a cost, you may try to play this card during this attack.Enhance: Mill 4. This attac...
Enhance Discard 1 card: Draw 2 cards. If your rival has 10 or more foundations, draw 3 cards instead.Giant Enhance: Ready your character after this attack resolves.
Rarity:Rare
Number:C...
Combo E: Add 1 Tech attack from your card pool to your hand. Remove this attack from the game after it resolves. Deadlock E: Add the top card of your discard pile to your hand.
Rarity:Ultra Rar...
Enhance: This attack gets +1 damage for every 2 cards in your discard pile with difficulty 5 or greater.Response: After this attack deals damage, flip 2 rival foundations.
Rarity:Ultra Rar...
E Remove: Attach 1 character card from your discard pile (that you could normally attach) to your starting character. E Remove: Add 1 character card from your discard pile to your hand.
Rarity:...
At the start of the game, add 3 King Ghidorah counters to this card.If you would lose the game due to your health being reduced below 1, instead remove 1 King Ghidorah counter from this card and ...
Enhance Remove the top 3 cards of your deck: Your attack gets +2 speed and +2 damage.Response Commit: After you take damage from an attack, commit 1 rival foundation.
Rarity:Character Rare
...
E Discard the top 4 cards of your deck: This attack gets +4 speed or +4 damage. Deadlock E: This attack gets +3 to all keyword ratings printed on it.
Rarity:Ultra Rare
Number:52
Card Ty...
Enhance [Your turn] Remove: Your rival removes 1 card from their hand. If they have 8 or more foundations, this attack gets +3 damage.(Unique—While this card is in your stage, if there are 2 ...
At the start of your End Phase, discard 1 card.Enhance Commit: This attack gets +X or -X speed. X equals its printed difficulty.Enhance [Tenacious] Spend 2 momentum: Ready this card.
Rarity:Cha...
E: If you have at least 1 momentum, add the top card of your discard pile to your momentum. Deadlock E: This attack gets Multiple: 3.
Rarity:Rare
Number:33
Card Type:Attack
Resource...
Enhance [Tenacious] Remove the top card of your discard pile: This attack gets +X or -X speed. X equals the printed block modifier of the removed card.Enhance Commit: Look at the top 2 cards of ...
Enhance Destroy 1 foundation: If you have 2 other attacks in your card pool, look at your rival's hand and remove 1 card from it.Enhance: If at least 1 of your cards has been removed this turn,...
Welcome to the world of UniVersus! Challenger Series releases are pre-constructed decks (plus a pack of foil, alt-art cards!) featuring characters from your favorite worlds ready to hit the stage ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '