Set: Mega Man: Battle for PowerRarity: PromoNumber: 1Description: R Lose X vitality: Before the Damage Step of your opponent's attack, it deals no damage. Add 1 of your opponent's foundations to...
Destroy 1 foundation: If this attack is blocked, ready all cards in your staging area. Deadlock E: Seal 2 of your opponent's foundations. Commit 2 of your opponent's foundations.
Rarity:Ul...
Enhance: If your rival has taken damage this game, seal 1 rival asset or foundation.Combo Enhance: If your rival checks a printed 5 or higher to block this attack, they re-check.
Rarity:Ext...
Enhance Remove, remove 10 cards from your discard pile: This attack gets +2 speed and +4 damage. Enhance [Your attack] Remove: Flip 1 rival foundation with an ability that reduces the damage o...
Enhance Lose 2 health: This attack gets +3 damage. Response Discard 1 momentum: After your rival plays a non-character enhance during this attack, cancel it.
Rarity:Promo
Number:MHA-Q02...
Enhance: Freeze 1 rival foundation. If this attack was played from a zone other than your hand, commit 1 rival foundation. Evil Enhance: Change the zone of this attack. If this attack deals da...
Enhance: Freeze 1 rival foundation. If this attack was played from a zone other than your hand, commit 1 rival foundation. Evil Enhance: Change the zone of this attack. If this attack deals da...
Enhance [Rival’s Turn] Remove: Discard 2 cards from your card pool.Deadlock Form Flip: Your rival builds 1 card from their hand face down.
Rarity:Extra Rare
Number:116/117
Card Type...
Response Destroy: After your rival plays an enhance ability on an asset or foundation, cancel it.Deadlock Enhance Destroy: Your rival discards 1 card.
Rarity:Extra Rare
Number:9/117
...
Enhance Discard the top card of your deck: Your next check to play a Ranged attack gets +1.Deadlock Enhance: The next check you make to play an attack passes.
Rarity:Extra Rare
Number:1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '