[Digivolve: 5 from Lv.6 w/ [Royal Knight] in its traits] [When Digivolving] You may place 1 card with [Royal Knight] in its traits and a play cost of 13 or less from your hand or trash under this ...
Your [Lucemon] can digivolve into this card in your hand for a memory cost of 7, ignoring this card's digivolution requirements. For every 10 cards in your trash, reduce the memory cost when pl...
[Trash] [Your Turn] When one of your Digimon digivolves into [Beelzemon (X Antibody)], by returning this card to the bottom of your deck, delete 1 of your opponent's Digimon with the lowest level...
When this card is trashed from your deck, you may play 1 [Impmon] from your trash without paying its memory cost. [When Digivolving] [When Attacking] You may trash the top 2 cards of your deck. The...
When you would play this card, reduce its memory cost by 3 for each Digimon and Tamer your opponent has in play. [On Play][When Digivolving][De-Digivolve 1] all of your opponent’s Digimon. T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '