Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)[Class Bonus] [Level 2+] Flame Sweep gets +1 power. (Apply this effect only if your champion's class match...
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed split among them.[Class Bonus] [Element Bonus] Whenever you reveal Lightweaver'...
Stealth On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Rarity:Super Rare
Number:014
Ca...
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as ...
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Banish all allies. For each ally banished this way, its controller draws a card.
Rarity:Super Rare
Num...
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rarity:Common
Number:061
Card Type:Ally
Card Subtype...
Your champion gets +1 level as long as you control an Animal or Beast ally.[Class Bonus] REST: Deal 2 damage to target ally you control. That ally gets +2 power until end of turn. (Activate this...
Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
...
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rarity:Common
Number:091
Card Type:Ally
Card Subtype:Human
...
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)Floating Memory (While paying for a memory cost, you may banish this card from you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '