This Shadowrun, Sixth World Gamemaster's Screen is what you want it to be. How do we know? Because you get to shape it. A player-facing large pocket lets you share scene inserts to change up the p...
STRONG CHARACTERS
Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others—well, let’s say their usefulness sometimes sneaks ...
CORP REPORT
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want"”the megacorporations of the Sixth World are still going to disturb your plans, rui...
Shadowrun: Crossfire is a deck-building game set in one of the most popular game settings of all time. Crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megaco...
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except for when it is). It's about hitting fast, hitting hard, and moving on. Mobile Grimoir...
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except for when it is). It's about hitting fast, hitting hard, and moving on. Mobile Grimoir...
Power Players
You love them, you hate them. They hire you, they try to kill you. Shadowrunners have a complicated relationship with the Mr. Johnsons of the Sixth World. Knowing their quirks, their...
POWER MOVE
Custom dice put all the power you need in your hands to roll and make Shadowrun action happen! Includes Ares, Aztechnology, Mitsuhama, Saeder-Krupp, and Spinrad Global designs.
This cus...
BREAK & ENTER
A Lone Star station, a private club, a secret lab—all places shadowrunners go even when they’re not allowed. With info on security, entries, and more, these cards help gamemasters...
LOCK & LOAD
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixt...
The Sixth World Tarot (Arcanist Edition) is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size!
This deck gives the gorgeous art the spotlight it deserves, le...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '