A Cavalry Commander’s Worst Nightmare on the Battlefield
One of the worst things a cavalry charge can encounter is a bulwark of troops in tight shield wall formation with spears leveled to impale ...
One of House Stark’s Most Loyal Bannermen Marches to War
House Stark has many faithful bannermen that gladly march to war alongside the major house. One of the most stalwart allies is House Karsta...
More Options for Both New and Seasoned Players
House Stark is known for extolling integrity, justice, and loyalty. Those that flock to the Direwolf’s Banner feel that what they are fighting for is...
The Trappers Are Masters of Disruption
House Greyjoy isn’t entirely concerned with taking the Iron Throne during the latest war in Westeros. However, they’re certainly going to take the opportunit...
No army serves its king by blundering blindly about the countryside. The more skilled their scouting forces, the better a commander can distribute their troops for an impending attack. The Crownla...
House Baratheon’s Troops Hit Like a Blacksmith Forging Iron
House Baratheon’s battle doctrine is fairly simple: be strong like iron. They outfit their troops in heavy armor at every level and arm ...
The Pure Doctrine of Hit-and-Fade of House Martell on Display
In the harsh deserts of Dorne, House Martell holds court under the blistering sun. The House’s doctrine of combat is one of quick, lig...
House Martell Marches Out of the South
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armo...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units,...
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in t...
Enhance Remove the top 3 cards of your deck: Your attack gets +2 speed and +2 damage. Response Commit: After you take damage from an attack, commit 1 rival foundation.
Rarity:Character Alte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '