Set:
Gym Set
Type:
Fire
Rarity:
Holo Rare
Retreat cost:
2
[RRR] Fire Wall (40) If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres ...
Set:
Team Rocket Returns
Type:
Darkness
Rarity:
Uncommon
Retreat cost:
1
[1] Dark Aid Search your discard pile for Pokemon Tool cards and Rocket's Secret Machine cards. You may either ...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[P] SuggestionFlip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
[2] Headbu...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
0
[P] Lick (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[PP] Fade Out (30) Return Sabrina's Gas...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Rare
Retreat cost:
2
[PP] Dark Wave (20)All Pokémon Powers stop working until the end of your opponent's next turn.
[PPP] Shadow Bind (40) Th...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[P] SuggestionFlip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
[2] Headbu...
Set:
Gym Challenge
Type:
Psychic
Rarity:
Common
Retreat cost:
1
[1P] Magic Darts (10x)Choose 1 of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the numb...
Set:
Neo Genesis
Type:
Colorless
Rarity:
Common
Retreat cost:
1
[1] Fury Swipes (10x)Flip 3 coins. This attack does 10 damage times the number of heads.
Set:
Neo Genesis
Type:
Grass
Rarity:
Common
Retreat cost:
1
[G] WithdrawFlip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '