Set:
Shards of Alara
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a ...
Set:
Magic 2011
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the sear...
Set:
Zendikar
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{U}
{1}{U}, {T}: Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water...
Set:
Warhammer 40,000
Type:
Creature — Human Shapeshifter Assassin
Rarity:
Rare
Cost:
{4}{U}{B}
FlashPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a cop...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Common
Cost:
{1}{U}
Return target nonland permanent to its owner's hand.Amass 1. (Put a +1/+1 counter on an Army you control. If you don't c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '