Tome is classic Trick-taking action with a magical twist. Take turns playing the strongest spell from your hand to try and win the game, use special spells and the trump Element to your advantage. ...
Scattered all about the world, ancient books lie hidden in plain sight. Contained within these mystic Tomes is said to be the arcane secrets of life, power, and the very forces of nature. It is sai...
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.
In this deck-building game, you will take ...
Become a mighty Decepticon and race to defeat the Autobots in this standalone expansion to the Transformers Deck-Building Game!
This expansion is compatible with the core game and will offer 2 prim...
Chomp and Stomp!
It’s time for some Dino-Might! Grimlock and the Dinobots face off against the evil Shockwave and Devastator, the first playable Combiner in the Transformers Deck-Building Game. Who...
Infiltrate. Escalate. Annihilate.
The Decepticons have enacted the Infiltration Protocol—a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This e...
Be a big-time landscape designer and design the most beautiful park!
There's a new plan to build a large park with its symbolic tree-lined avenues. However, the avenues cross paths, and the number ...
Every century the most powerful Archmages gather at the centre of the world — “Mages' Arena”. They must enter the trials at the three temples to compete for the title of “Supreme Master”. Each Arc...
QUICK SHOOTING ROUNDS: Each Round of Trickdraw Can Be Played in as Little as 10 Minutes! Try a Couple Games Before Dinner, At an Airport, or Even Between Other Board Games!
ADAPTABLE GAMEPLAY: Wit...
Defending the realm takes bravery, strength, and to be totally tricked out. Collect as many magic, melee, and health tricks as you can while avoiding the monster tricks.In Tricked-Out Hero, players...
Slide and steady wins the race!
It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the rive...
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle.....
Tylz! is part game, part puzzle. The 80 all-different magnetic L-shaped tiles fit together in countless ways. Simply play a tile to match as many color edges on the board as possible. Each edge mat...
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears ro...
Reclaim. Rebuild. Remember.
"Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these...
THE KING IS HUNGRY! The problem is, he's not sure what he wants. In fact, he's never sure what he wants. The best he can ever do is let the local chefs know that today he's feeling kind of 'groume...
Grow the vegetables, raise the sale price, and make a fortune!
Vegetable Stock, which debuted as Small Farmer, is a simple card game about vegetable economics. Each round, reveal one more card than...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '