Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also ha...
Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses a unique selection of MahJong cards, and each card has an added color code (blue, green, red, white or black) for special scorin...
Defending the realm takes bravery, strength, and to be totally tricked out. Collect as many magic, melee, and health tricks as you can while avoiding the monster tricks.In Tricked-Out Hero, players...
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle.....
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears ro...
Reclaim. Rebuild. Remember.
"Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these...
Set in the titular city in the 16th century, Venice lets players take the role of wealthy, influential merchants as they ride their gondolas up and down the city's canals, train their assistants...
Doomseeker is a tabletop card game, created by David Freeman and John Cadice, where players take on the role of a mighty dwarf slayer. Each player’s character is sworn by the slayer’s oath to seek ...
TWO DIFFERENT ROLES TO PLAY - Wicked & Wise brings a new twist to trick taking with each player having a different role to play on their team; either playing the trick taking game or mani...
This fun and fascinating trivia game tests your knowledge of the fruit of the vine. Let the battle begin as players answerquestions in categories such as Vine to Vino (growing grapes, making win...
Wingspan (2nd Edition - Swift Start Pack Included!)
A competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games
Each bird...
In Witch Slapped, you are an evil witch looking to set up your gingerbread house in a dark forest and start gobbling up local children. Upon arrival, you discover some other witches have had ...
Brave the frozen and lonely expanse of the Arctic on a perilous journey in Expedition: Northwest Passage.
From the safety of Greenland, a lone ship set sail to locate the Northwest Passage. Thr...
An Emperor's life is stressful and full of tough decisions. He absolutely needs a place of solace where he can relax and recover. A beautiful garden filled with paths, statues, and flora is j...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '