The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space s...
Crazy Karts is team based family game that pits players in a crazy race! teams of dwarves, elves, mummies and goblins race for Championship! each player has his own player board and depending o...
The clock is ticking. On your every side, agents and double-agents declare their loyalty. But you know that some agents seek the VIP's assassination. Shoot first, ask questions later.
In Crossfire,...
Publisher : Wizards of the Coast; 0 edition (October 8, 2004)Language : EnglishHardcover : 192 pagesLibris Mortis: The Book of the Undead (Dungeons & Dragons d20 3.5 Fantasy Rolepla...
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun w...
Take a dive into a Dungeons and Dragons edition that was the start for many!
Note: These books have been previously owned and the price reflects its condition. Please use the contact us page for ...
Adventurer's Vault is a 4th edition Dungeons & Dragons rules supplement published in September 2008. The book presents a number of new magic items and other equipment. Note: This book has been ...
Make Your Wishes Come TrueYou've just defeated the monsters, and in the back of their lair you find an old wooden chest atop a pile of bones and rusty weapons. Through the keyhole spills a wondrous...
New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic f...
Unleash the hordes of the Abyss!Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or p...
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. (Published June 2008)The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy gen...
Dark perils and great deeds await!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arca...
The complete guide for building Forgotten Realms characters!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spell...
Command the Elements!Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the r...
Ready to explore your character's wild side?Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way t...
ADVENTURE IN A REALM OF INTRIGUELeft a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its cit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '