This Deluxe Activation Banner set of 10 gives commanders an easy way to keep track of which of their units have activated and which are left to go.
Please Note: Miniatures are supplied unpainted....
The Dune Vipers Gang Up Against Foes of House Martell
In the vast deserts of Dorne, being alone is a recipe for death. It’s only via strength in numbers that people can survive. House Martell dril...
House Martell Marches Out of the South
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armo...
The Pure Doctrine of Hit-and-Fade of House Martell on Display
In the harsh deserts of Dorne, House Martell holds court under the blistering sun. The House’s doctrine of combat is one of quick, lig...
House Dayne’s Heavy Cavalry to Aid House Martell
House Dayne hails from the citadel of Starfall. They are the strongest vassal house of House Martell. The Starfall Knights are their heavy cavalry....
House Dayne’s Cavalry Head to Battle
House Dayne is House Martell’s strongest vassal house. They hail from Starfall, an ancient castle in the desert. Their well known for their mastery of the eque...
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in t...
The Rapid-strike Force of House Martell
House Martell, ruling from the depths of desert-strewn Dorne, have a doctrine of fast-attack, hit-and-fade tactics for their army. This is epitomized in the...
The Royal Guard Protect House Martell From Attack
The harsh environment of Dorne means that House Martell cannot equip their troopers with as heavy armor. However, what the Sunspear Royal Guards m...
House Targaryen may have a checkered past in the history of Westeros, culminating in Robert Baratheon's uprising to remove them from the Iron Throne. But there are still many that would love to see...
Across the Sea, the Targaryens Prepare for Battle
While the great Houses of Westeros fight with one another over who will sit on the Iron Throne, a foreign faction steadily grows in power across t...
Starfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays th...
Delvers into the deep places of Skyrim require a particular set of skills - not all of which come from strictly ‘legal’ experience. The DRAGONBORN NIGHTINGALE walks invisibly with the blessing of N...
The creaking bones of the unquiet dead herald the approach of the Skeleton Horde. Necromancers animate the remains of those long dead, and ancient oaths keep fallen warriors from their final slumbe...
Discover what it was like to be part of these battleship confrontations in this World War II Naval Warfare Table-top Game from Warlords in 1:1800th Scale playing skirmishes involving destroyers hu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '