In 2439 the Terran Hegemony unleashed the Mackie—the first BattleMech—setting off an arms race across the Inner Sphere. The Proliferation Cycle anthology tells the story of how all six Houses e...
Whether its a running battle, a defensive stand, or an all-out planetary invasion, Hansen's Roughriders will always be in the thick of it. They get the job done regardless of how dirty they get in ...
Across centuries of warfare, a handful of 'Mechs rose to iconic status on the battlefields of the Inner Sphere. Known - and coveted - by all MechWarriors, these tried-and-true 'Mechs are at the hea...
Reinforcements!Some battles can only be won by moving into the teeth of the fight. These BattleMechs give MechWarriors the armored protection and lethal firepower to lead from the front and take th...
The arrival of a Fire Lance on the ridge overlooking the battlefield can turn the tide of any fight. The judicious deployment of such 'Mechs is often a game of chess, as both commanders hold them i...
The BattleMechs of a Heavy Battle Lance are brawlers who combine effective offensive power and defensive endurance. The perfect hammer for a commander to swing against an enemy line they need crack...
Never the stars of the battlefield, these workhorses get the job done. Whether pulling garrison duty, anchoring a defensive operation, or providing support for a planetary invasion, these 'Mechs ne...
Information can be more valuable than an entire detachment of 'Mechs. It's up to these BattleMech and their fearless Mechwarriors to delve into the heart of enemy territory and survive long enough ...
Information can be more valuable than an entire detachment of 'Mechs. It's up to these BattleMech and their fearless Mechwarriors to delve into the heart of enemy territory and survive long enough ...
Moving fast, hitting hard, sleek and agile: these BattleMechs form the heart of any Striker lance. Not designed for a straight-up match, these are MechWarriors who enjoy the knife fight of stab, pa...
It's all too easy to underestimate these OmniMechs. But in the right MechWarrior's hands, and under the purview of an open-minded commander, these designs provide the support needed to turn a conte...
The concrete jungle in anathema to most MechWarriors. But there are times when urban combat is unavoidable. In those tense moments, only these BattleMechs provide the edge needed to turn the chaos ...
Available for Hire!From their very first days, the Kell Hounds - and their infamous founding brothers, Morgan and Patrick - took the Inner Sphere by storm. The steadfast Hounds changed the very cou...
AVAILABLE FOR HIRE!
The Northwind Highlanders trace their lineage back to the pre-spaceflight age of ancient Terra. From small-scale uprisings to epic struggles, as a House regiment and as mercena...
For the first time in 35 years of heavy-metal mayhem, roll out high-quality neoprene maps on your BattleTech gaming table!
Each map is 34" x 22", the perfect "two-map" size for most games. The map...
Unleash the Snord’s Irregulars Assault Lance! Included is the new Spartan and unique-to-the-Irregulars FrankenMech, a jumping Guillotine, and new variant of the Highlander—no assembly required—a...
From the vault at Catalyst. A New Command Lance rises The Star League Command Lance brings in not only a new armada of weaponry to the battlefield, but style as well. With the Orion, Phoenix Hawk, ...
Loved and hated in equal measure, over the last four decades the UrbanMech has become the mascot of BattleTech. Recently, the UrbanMech has been turned into multiple plushies, appeared in a company...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '