While this card is in your card pool, your attacks with a printed damage of 3 or less get +1 damage and after a Multiple copy of an attack resolves, you may discard it. Combo E: You may add 1 copy ...
R [Discard Pile] Reveal 2 mid attacks from your hand: After your opponent’s blocked attack resolves, you may play this card from your discard pile as a Reversal. Remove this card after it resolves...
E Destroy: Before the Damage Step, if this attack has 3 or more keywords, reduce its damage to 0.
Rarity:Starter Exclusive
Number:171
Card Type:Foundation
Resource:Order Void Water
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This card does not count towards progressive difficulty. E (4+): Ready 1 of your foundations that has been committed due to your opponent’s effect this turn. Playable while committed.
Rarity:Rar...
R Commit: Before a player attempts to block this attack, their block modifier gets +1 or -3 for each non-attack card in your card pool. Cassie Cage E Commit: Your attack gets +1 speed or +1 damage...
E [Your turn] Commit: Your Combo or Ranged attack gets +3 damage or gains Stun: 2. Desperation E Discard 1 momentum: This attack gets -4 damage. Playable while committed.
Rarity:Rare
Number...
Response Flip: After your opponent's Ready Phase, ready all face down foundations in your staging area. Enhance Commit: This attack gets +2 damage for each Ranged attack in your card pool.
Rari...
Response Flip: After you are dealt damage from an attack, your opponent must play a non-attack card as their next form this turn or pass. Response Flip: After the Combat Phase begins, name a card....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '