This is compatible with Dungeons & Dragons 4th edition only. Published in 2008.
Note: This book has been previously owned and the price reflects its condition. Please use the contact us page f...
Unleash the hordes of the Abyss!Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or p...
A menacing menagerie of dragons for your D&D® campaign Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It ...
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. (Published June 2008)The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy gen...
Hardcover – published September 15, 2009 and is compatible with Dungeons & Dragons 4th Edition and 4th edition supplements only. Note: This book has been previously owned and the price reflects...
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying G...
Dark perils and great deeds await!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arca...
The complete guide for building Forgotten Realms characters!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spell...
Command the Elements!Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the r...
Ready to explore your character's wild side?Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way t...
The Darkness Beckons...
Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It tak...
This is a 4th edition Dungeons & Dragons hardback supplement published in December 2008 and only compatible with that edition of D&D.
If you seek to stem this tide of chaos at its source, ...
This is compatible with Dungeons & Dragons 4th Edition and 4th edition supplements only.
Player's using Martial Power Cards don't need to crack open a rulebook every time they swing a sword—a...
This is a 4th edition Dungeons & Dragons core rulebook published in May 2009 and only compatible with that edition of D&D.
Brave adventurers scour the dungeon in search of treasure, but ar...
ADVENTURE IN A REALM OF INTRIGUELeft a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its cit...
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RP...
Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this th...
The Player's Handbook 2 is a 4th edition Dungeons & Dragons core rulebook published in March 2009.The book introduces the primal power source, and the primal classes barbarian, druid, shaman, a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '