Destroy 1 foundation: If this attack is blocked, ready all cards in your staging area. Deadlock E: Seal 2 of your opponent's foundations. Commit 2 of your opponent's foundations.
Rarity:Ul...
Set: DLC02Rarity: PromoNumber: 4Hand Size: 5Vitality: 35Description: E [Twice per turn]: Your opponent commits 1 foundation. If that foundation is face down, add it to their card pool. F Commit:...
E (4+): If this attack is not blocked, your opponent loses 3 vitality. E: Discard up to 2 Multiple copies of this attack. This attack gets +2 speed and +2 damage for each Multiple copy discarded t...
E: You may discard attacks with a printed damage of 3 or less from your card pool in addition to momentum to pay for this attack's Multiple cost. E Discard 1 momentum: This attack gains Stun: 3 or...
Each ability on this card is playable while committed. RRemove: After an Enhance ability on a non-character, non-Weapon card is played, cancel its effects. E Flip: Return this attack to its printed...
Set: DLC02Rarity: PromoNumber: 7Hand Size: 7Vitality: 19Description: E [Your attack] Commit 1 foundation: Gain 1 vitality and your opponent loses 1 vitality. R: After you play a Combo ability, r...
The ray of light from the Evil Seed pierced the sky, its glow reaching as far as India.
And here we find another person whose fate was entwined with the two swords…
Upon awakening from a heinous ni...
Set: DLC02Rarity: PromoNumber: 10Hand Size: 7Vitality: 19Description: R [Once per turn]: After an attack is played, change its zone to any other zone. If you changed it to mid, your opponent dis...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '