Set:
Aetherdrift
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever you discard a card, choose one that hasn't been chosen this turn—• Draw a card.• Create a Treasure token.• Each opponent...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact — Equipment
Rarity:
Mythic
Cost:
{3}{B}
As long as Pact Weapon is attached to a creature, you don't lose the game for ha...
Set:
Magic 2012
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities from the stack. Discard down ...
Set:
Streets of New Capenna Commander
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Whenever you discard a card, you may exile that card from your graveyard.{2}, {T}: Draw a card, then discard...
Set:
Mirrodin
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
Equipped creature has "{T}: This creature deals 1 damage to any target."Equip {3} ({3}: Attach to target creature you ...
Set:
Scars of Mirrodin
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{4}
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters an...
Set:
Fallout
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")Whenever you sacrific...
Set:
Aetherdrift
Type:
Artifact — Vehicle
Rarity:
Mythic
Cost:
{4}{W}
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '