Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Tokens you control have "{T}: Add {G}."Choose a Background (You ca...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}
If one or more tokens would be created, twice that many of those tokens are put onto the battlefiel...
Set:
Theros Beyond Death
Type:
Enchantment Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleIf you tap a permanent for mana, it produces three times as much of that mana i...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Elk Glimmer
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceCreatures you control have "{T}: Add one mana of any color."When Enduring...
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Dinosaur
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat...
Set:
Shadows over Innistrad
Type:
Legendary Creature — Frog Horror
Rarity:
Mythic
Cost:
{3}{B}{G}
DeathtouchAt the beginning of your upkeep, sacrifice The Gitrog Monster unless you sac...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Rare
Cost:
{W}{W}{B}{B}{B}{G}{G}
Return any number of permanent cards with different names from your graveyard to the battlefield.
...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Tokens you control have "{T}: Add {G}."Choose a Background (You ca...
Set:
Jurassic World Collection
Type:
Legendary Creature — Dinosaur Mutant
Rarity:
Rare
Cost:
{1}{B/G}{R}
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it...
Set:
War of the Spark
Type:
Legendary Planeswalker — Nissa
Rarity:
Rare
Cost:
{3}{G}{G}
Whenever you tap a Forest for mana, add an additional {G}.+1: Put three +1/+1 counters on up to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '