Set:
Modern Masters
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. P...
Set:
Signature Spellbook: Jace
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of tho...
Set:
Double Masters 2022
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those car...
Set:
Ravnica Remastered
Type:
Instant
Rarity:
Rare
Cost:
{X}{G}{G}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or o...
Set:
Onslaught
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, ...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Mythic
Cost:
{W}
Spree (Choose one or more additional costs.)+ {1} — All creatures lose all abilities until end of turn.+ {1} — C...
Set:
Double Masters
Type:
Instant
Rarity:
Rare
Cost:
{X}{G}{G}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one m...
Set:
Modern Horizons
Type:
Instant
Rarity:
Rare
Cost:
{G}{W}
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Tribal rivalries and petty ...
Set:
Time Spiral Remastered
Type:
Instant —
Rarity:
Rare
Cost:
{W}
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana...
Set:
Phyrexia: All Will Be One Commander
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting thisspell pays...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '