Set:
Theros Beyond Death
Type:
Enchantment Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleIf you tap a permanent for mana, it produces three times as much of that mana i...
Set:
Phyrexia: All Will Be One
Type:
Creature — Phyrexian Dinosaur
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
This spell can't be countered.Trample, ward {4}, hasteToxic 4 (Players dealt combat...
Set:
The Lost Caverns of Ixalan
Type:
Creature — Vampire Demon
Rarity:
Mythic
Cost:
{1}{B}{B}{B}
FlyingIf an opponent would lose life during your turn, they lose twice that much life i...
Set:
The Lost Caverns of Ixalan
Type:
Creature — Vampire Demon
Rarity:
Mythic
Cost:
{1}{B}{B}{B}
FlyingIf an opponent would lose life during your turn, they lose twice that much life i...
Set:
Duskmourn: House of Horror
Type:
Creature — Eye
Rarity:
Mythic
Cost:
{2}{U}
As an additional cost to cast this spell, exile six cards from your graveyard.FlyingAt the beginning of...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Tiefling Barbarian
Rarity:
Mythic
Cost:
{4}{R}
Whenever you attack, if it's the first combat phase of the tu...
Set:
Bloomburrow
Type:
Legendary Creature — Elemental Elk
Rarity:
Mythic
Cost:
{2}{W}{W}
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lan...
Set:
Shadows over Innistrad
Type:
Legendary Creature — Frog Horror
Rarity:
Mythic
Cost:
{3}{B}{G}
DeathtouchAt the beginning of your upkeep, sacrifice The Gitrog Monster unless you sac...
Set:
March of the Machine
Type:
Legendary Planeswalker — Elspeth
Rarity:
Mythic
Cost:
{2}{W}{W}
+1: Create a 1/1 white Soldier creature token with lifelink.−2: Put two +1/+1 counters o...
Set:
Shadows over Innistrad
Type:
Legendary Planeswalker — Sorin
Rarity:
Mythic
Cost:
{4}{W}{B}
+1: Reveal the top card of your library and put that card into your hand. Each opponent ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '