Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Mythic
Cost:
{1}{B}{B}{B}
Whenever a creature you control dies, each other player sacrifices a creature.
Set:
Bloomburrow
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)When Stormchaser's Talent enters, create a 1/1 blue and red Otte...
Set:
Bloomburrow
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{U}{U}
Choose up to five {J} worth of modes. You may choose the same mode more than once. {J} — Draw a card.{J}{J} — Choose an ar...
Set:
Modern Horizons 2
Type:
Sorcery
Rarity:
Rare
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of y...
Set:
Modern Horizons 3
Type:
Legendary Enchantment
Rarity:
Mythic
Cost:
{B}{B}{B}
Skip your draw step.At the beginning of your end step, you may pay any amount of life. If you do, draw...
Set:
Ravnica Remastered
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{3}{U}
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except ...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Creature — Human Rogue
Rarity:
Mythic
Cost:
{1}{R}
MenaceAt the beginning of your upkeep, you may create a Treasure token. When yo...
Set:
Duskmourn: House of Horror Commander
Type:
Creature — Human, Assassin
Rarity:
Mythic
Cost:
{3}{B}{R}
MenaceYour opponents can't gain life.Whenever a player casts their first spell...
Set:
Modern Horizons
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{W}{U}
Changeling (This card is every creature type.)Whenever you or a permanent you control becomes the target of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '