Set:
Neo Genesis
Type:
Trainer
Rarity:
Uncommon
Retreat cost:
null
Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand.
Set:
Neo Genesis
Type:
Colorless
Rarity:
Uncommon
Retreat cost:
2
[1] Milk Drink Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage...
Set:
Neo Genesis
Type:
Lightning
Rarity:
Common
Retreat cost:
1
[CC] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack do...
Set:
Neo Genesis
Type:
Grass
Rarity:
Common
Retreat cost:
1
[1] Scary Face Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokémon can't attack or retre...
Set:
Neo Genesis
Type:
Grass
Rarity:
Common
Retreat cost:
2
[G] GrowthFlip a coin. If heads, you may attach up to 2 Grass Energy cards from your hand to Sunkern.
[GGG] Mega Drain (30)...
Set:
Neo Genesis
Type:
Water
Rarity:
Common
Retreat cost:
1
[1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other ef...
Set:
Majestic Dawn
Type:
Fighting
Rarity:
Uncommon
Retreat cost:
2
[F] Flail (10x) Does 10 damage times the number of damage counters on Sudowoodo.
[F1] Rock Throw (30)
Set:
Neo Genesis
Type:
Grass
Rarity:
Common
Retreat cost:
1
[1] Scary Face Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokémon can't attack or retre...
Set:
Neo Genesis
Type:
Water
Rarity:
Common
Retreat cost:
1
[1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other ef...
Set:
Neo Discovery
Type:
Water
Rarity:
Common
Retreat cost:
1
[W] AmnesiaChoose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '