This pack of engraved dice contains six pairs of six-sided dice usable in Avatar Legends: The Roleplaying Game. Each pair bears the color and symbol of one of the six different trainings of heroes ...
Defy the Queen of Evil Dragons in this adventure for the world’s greatest roleplaying game.Tyranny of Dragons combines and refines two action-packed Dungeons & Dragons adventures—Hoard of t...
Imagine the Impossible!
In a land still scarred by a war between two undying archmages and their respective nations, reality defies the rules binding the rest of the world. Cities crafted by wishes...
Dragonlance®: Shadow of the Dragon Queen™ is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then mar...
Picking up where Emerald Oubliette leaves off, this four-part adventure takes 3-6 G.I. JOE characters from level 2 all the way up to level 6. This world trotting adventure takes your squad from the...
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of...
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the...
NIGHT FALLS...IT WILL ONLY GET WORSE
The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a c...
ALL LINED UP
Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every p...
WHAT WILL YOU DO?
The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would yo...
ALL IN!
They're all here. Everyone of them. The legends, the liars, the betrayers, the winners, the craven, the brave, the powerful, the down-trodden. The people who leaked secrets and got killed f...
SCREAM YOUR TRUTH
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages.
But they can't...
POWER SURGE
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects...
DREAM IT, BE IT
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.If you can dream it, the Sixth World Companion helps you play it. With alternate character cr...
CORP REPORT
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want"”the megacorporations of the Sixth World are still going to disturb your plans, rui...
SOMEONE, SOMEWHERE, IS ABOUT TO GET HURT.
Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?
Sh...
JUMP IN
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '