Adventurer's Vault is a 4th edition Dungeons & Dragons rules supplement published in September 2008. The book presents a number of new magic items and other equipment. Note: This book has been ...
(Published 2009) Original publisher information: "The Clone Wars Campaign Guide launches heroes into the middle of sweeping battles to determine the fate of the galaxy. This book provides everythin...
(Published 2006) You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you acces...
What do you believe ?There's more to faith than simplychoosing a god. In the Pathfinder campaign setting, dozens of different religions, traditions, and philosophies war for people's heartsand min...
Wild Life is the core critter book for Shadowrun 6th Edition, a catalog of a range of creatures that can provide interesting challenges and plot hooks for many shadowruns. With lavish illustrati...
(from 2002 - UPC: 9781903980194)
This sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options ...
(from 2003 - UPC: 978188795375752495)
This sourcebook expands the venues of adventure, presenting an array of hostile environments for your wilderness campaigns. From the tundra's deadly cold to t...
(from 1989)
Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make y...
Per RPG.net: - One of Mongoose Publishing's most attractive lines to date has been their Encyclopaedia Arcane series. The first two books in the series, Demonology: The Dark Road and Necromancy: Be...
They’re more than just cat ears and cute pink guns.In the Dark Future, data is power, and no one owns more data than Danger Gal, Night City’s premiere investigation and security NeoCorp. Run by Mic...
Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.Legends of the Undead The firs...
The Vampire: The Masquerade 5th Edition Roleplaying Game Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The j...
Paranoia: R&D Experimental Equipment Release Form Pad - This is a handy pad of tearaway forms specially designed to get your Troubleshooters into the maximum amount of trouble whenever they acc...
Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumored to thr...
Beyond the veil!Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds o...
The rule booklet is easy to read and understand, and the rules have been organized into eight modular sections that can easily be integrated with the D&D Basic rules. Published in 1980.Note: Th...
A bag to hold all your goodies!
Size: 8.5 x 6 inches
Double-lined bag with a drawstring
Show up to game night these unique (and exclusive) dice / trinket bags from Dream Vale Studios! Note: F...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '