E Commit, discard 1 momentum: If you have 6 or fewer foundations, add 1 Safe attack from your card pool to your hand.RCommit: After 1 of your foundations leaves your staging area or is committed d...
E Destroy: Discard this attack. Only playable if you have more cards in your removed from game pile than your opponent. E Discard 1 momentum: Remove up to 5 cards in your discard pile from t...
Destroy 1 foundation: If this attack is blocked, ready all cards in your staging area. Deadlock E: Seal 2 of your opponent's foundations. Commit 2 of your opponent's foundations.
Rarity:Ul...
The ray of light from the Evil Seed pierced the sky, its glow reaching as far as India.
And here we find another person whose fate was entwined with the two swords…
Upon awakening from a heinous ni...
E: Reveal the top 3 cards of your deck. You may remove the revealed cards. If you do add 2 cards from your discard pile to the top of your deck in any order. {All} E: Draw 3 cards.
Rarity:Ultra...
E: You may discard attacks with a printed damage of 3 or less from your card pool in addition to momentum to pay for this attack's Multiple cost. E Discard 1 momentum: This attack gains Stun: 3 or...
This attack cannot be partially blocked. Combo E Discard 1 momentum: This attack gets +8 damage. Only playable if the attack immediately preceeding this atttack has printed damage exactly double it...
R [Once per turn]: After your attack deals damage, flip 1 of your opponent's assets or foundations. Deadlock E: Your weapon or throw attack gets +6 damage.
Rarity:Rare
Number:11
Card Ty...
RRemove, lose 2 vitality: After your opponent plays a response ability, they lose 4 vitality. E Remove: If your attack's printed damage is exactly double its printed speed, draw 2 cards and discar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '