E: If you have more characters than your opponent, this attack gets +4 speed. The damage of this attack cannot be reduced below printed. Deadlock E: Add your hand to your momentum, then draw back...
Set: Seventh CrossRarity: Ultra RareNumber: 24Description: Void E: Your opponent reveals their hand. Choose 1 card revealed this way and remove it. This attack gains all enhance abilities pr...
Set: DLC06Rarity: PromoNumber: 7Hand Size: 7Vitality: 20Description: E Flip 1 foundation: If the next card you attempt to play is a copy of a card in your card pool, it ignores progressive diffi...
Set: DLC06Rarity: PromoNumber: 1Hand Size: 7Vitality: 20Description: R [Once per turn] Name 1 keyword ability: After an attack is played, it loses the named ability. If your attack loses a keywo...
Set: DLC02Rarity: PromoNumber: 10Hand Size: 7Vitality: 19Description: R [Once per turn]: After an attack is played, change its zone to any other zone. If you changed it to mid, your opponent dis...
Set: DLC02Rarity: PromoNumber: 1Hand Size: 5Vitality: 37Description: R: After you commit 1 or more foundations to pass the check to play an attack, that attack gets +X damage. X equals the total...
Set: DLC02Rarity: PromoNumber: 7Hand Size: 7Vitality: 19Description: E [Your attack] Commit 1 foundation: Gain 1 vitality and your opponent loses 1 vitality. R: After you play a Combo ability, r...
Set: Seventh CrossRarity: PromoNumber: 1Hand Size: 6Vitality: 29Description: E [Your attack] Discard 1 card from your opponent's card pool: Build the top card of your deck face down. R: After yo...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 40Description: Combo E Remove up to 2 cards from your discard pile: This attack gets +1 speed and +3 damage for each attack remove...
Set: Street Fighter 30th AnniversaryRarity: RareNumber: 74Description: E Commit 1 foundation: If this attack is completely blocked, add it to your hand after it resolves. E. Honda E: If t...
Set: Seventh CrossRarity: Ultra RareNumber: 5Description: R [Card Pool] [Twice per turn]: After you discard any number of momentum, add 1 card from your hand to your momentum. E Discard 1...
Set: Yu Yu HakushoRarity: Ultra RareNumber: 5Description: E: Draw X cards. X is equal to the number of cards your opponent has discarded this turn. Deadlock E: Your opponent discards 3 cards.Ca...
Set: Seventh CrossRarity: Box TopperNumber: 46Hand Size: 8Vitality: 2Description: Before the game begins, search your deck for 1 copy of ••Taisei•• and add it to your staging area, then shuffle ...
Set: Seventh CrossRarity: Box TopperNumber: 28Hand Size: 6Vitality: 26Description: R [Once per turn]: After an attack is played, it gains Flash. If you have no cards in your hand, you may reduce...
Set: Seventh CrossRarity: Box TopperNumber: 47Hand Size: 5Vitality: 8Description: This card cannot be sealed by card effects. R Choose 1 copy of ••Taisei•• in your staging area to become your s...
Set: Seventh CrossRarity: Box TopperNumber: 29Hand Size: 6Vitality: 26Description: R: After a character card enters your staging area, freeze 1 of your opponent's committed foundations. E [Once...
Set: Seventh CrossRarity: UncommonNumber: 64Hand Size: 6Vitality: 28Description: You may discard cards from your deck in addition to momentum to pay the cost of Multiple abilities. The damage o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '