Allies you control get +2 life until end of turn. Class Bonus: Those allies also get +1 power until end of turn. (Apply the additional effect only if your champion's class matches this card's class...
[Class Bonus] On Enter: Target ally you control gets +1 power until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Rarity:Common
Number:046
Car...
Poisoned Dagger enters the field rested.REST, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus ...
Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.
Rarity:Common
Number:170
Card Type:Action
Card Subtype:Spell
Element:Water
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[Class Bonus] [Level 2+] Strapping Conscript gets +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
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Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)[Class Bonus] As long as Strike from the Mist was prepared, it can't be intercepted.
Rarity:Uncom...
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Rarity:Common
Number:053...
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)[Class Bonus] On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect on...
Deal 1 damage to target unit.[Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Rarity:Common
Number...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '