You are Victor Lavel, a young and ambitious journalist. It's the year 1900, the middle of the Belle Époque, and Paris is flourishing. There are many exciting stories to cover, but you are far more ...
Some strange things have started to happen in the small town of Redview. For weeks now, animals have been disappearing. When Wookie, Sheriff's dog, disappears as well, 6 friends get together to try...
Harness the power of a hero in Marvel Champions: The Card Game Core Set, a cooperative Living Card Game of super heroics for 1-4 players!
Marvel Champions: The Card Game sees players taking on the ...
Set:
Innistrad: Midnight Hunt Commander
Type:
Creature — undefined
Rarity:
Rare
Cost:
{3}{U}
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed cre...
Set: DLC06Rarity: PromoNumber: 7Hand Size: 7Vitality: 20Description: E Flip 1 foundation: If the next card you attempt to play is a copy of a card in your card pool, it ignores progressive diffi...
Set: DLC06Rarity: PromoNumber: 1Hand Size: 7Vitality: 20Description: R [Once per turn] Name 1 keyword ability: After an attack is played, it loses the named ability. If your attack loses a keywo...
Set: DLC02Rarity: PromoNumber: 1Hand Size: 5Vitality: 37Description: R: After you commit 1 or more foundations to pass the check to play an attack, that attack gets +X damage. X equals the total...
Set: DLC02Rarity: PromoNumber: 7Hand Size: 7Vitality: 19Description: E [Your attack] Commit 1 foundation: Gain 1 vitality and your opponent loses 1 vitality. R: After you play a Combo ability, r...
Set: DLC04Rarity: PromoNumber: 10Hand Size: 6Vitality: 29Description: R: After your opponent discards 1 or more momentum, your opponent loses 1 vitality for each momentum discarded. E Commit: Yo...
Set: DLC04Rarity: PromoNumber: 1Hand Size: 7Vitality: 20Description: E: If your attack is blocked, your next attack gets +X damage. X equals the block modifier of your opponent's block plus 1. R...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 40Description: Combo E Remove up to 2 cards from your discard pile: This attack gets +1 speed and +3 damage for each attack remove...
Set: Street Fighter 30th AnniversaryRarity: RareNumber: 74Description: E Commit 1 foundation: If this attack is completely blocked, add it to your hand after it resolves. E. Honda E: If t...
Set: Yu Yu HakushoRarity: Ultra RareNumber: 5Description: E: Draw X cards. X is equal to the number of cards your opponent has discarded this turn. Deadlock E: Your opponent discards 3 cards.Ca...
Set:
Innistrad: Midnight Hunt
Type:
Land
Rarity:
Rare
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Swirling eddies of ash h...
Set:
Innistrad: Midnight Hunt
Type:
Legendary Planeswalker — Arlinn
Rarity:
Mythic
Cost:
{2}{R}{G}
Daybound (If a player cast no spells during their own turn, it becomes night next tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '