Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
When Court of Ambition enters the battlefield, you become the monarch.At the beginning of your upkeep, each oppone...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a car...
Set:
Commander Legends
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose...
Set:
Commander Legends
Type:
Artifact
Rarity:
Mythic
Cost:
{0}
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Set:
Double Masters
Type:
Artifact — Equipment
Rarity:
Mythic
Cost:
{3}
Equipped creature gets +2/+2 and has protection from black and from green.Whenever equipped creature deals comba...
Set:
Commander Legends
Type:
Legendary Planeswalker — Jeska
Rarity:
Mythic
Cost:
{2}{R}
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've c...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructibl...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the...
Set:
Zendikar Rising Expeditions
Type:
Land
Rarity:
Mythic
Valakut, the Molten Pinnacle enters the battlefield tapped.Whenever a Mountain enters the battlefield under your control, if yo...
Set:
Commander Legends
Type:
Legendary Creature — Elemental Lizard
Rarity:
Uncommon
Cost:
{1}{R}
Whenever a commander you control deals combat damage to an opponent, it deals that much...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '