"Pirates prey upon Spanish Galleons, Adventurers searh for buried treasure, and the dead walk the street of Port-au-Prince -- this is the world of Skull & Bones. If you are looking for swashbuc...
Published in 2001 for D&D 3.0 edition.
Note from Wizards of the Coast: We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dunge...
Map tiles of churches and ruins are all well and good for roleplaying those small encounters, but when hordes clash, it is time for untold carnage on open battlemat terrain, in 1in squares or hexes...
Based on the boardgame Trickdraw! But can be used for any playmat purposes with their amazing stitched edges and vibrant printing.
GORGEOUS ARTWORK: In the Style of The Wild West, Our Unique Them...
Complete First Edition includes 2 full color playmats and all 10 character decks! 2 Players, Approx 30 min Playtime, recommended for 10+ years old & up! Note: This game may have been previously...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '