Before They Are Sworn Brothers, They Are Simply Conscripts
When one makes their way into the Night’s Watch, they aren’t simply made a Sworn Brother immediately. While the organization has traditio...
The Ironborn Bowmen Spread the Kraken’s Reach Far and Wide
House Greyjoy’s influence spreads like the tentacles of the kraken that adorns their banners. While most of their ranks consist of hit-an...
Communities Along the Coast Fear the Kraken’s Banner
House Greyjoy is the undisputed ruler of the Iron Isles. The archipelago off the cost of Westeros is full of dangerous currents that make them ...
Behold the Unparalleled Skill of the Unsullied
The great houses in Westeros are used to certain doctrines when it comes to warfare. But elsewhere, many other styles and strategies are utilized. In...
The Greatest Swordsmen
The Unsullied have one of the most difficult training regimens of any unit. Only about one in three survives to the end. However, those that do are swordsmen of unparalleled...
Across the Sea, the Targaryens Prepare for Battle
While the great Houses of Westeros fight with one another over who will sit on the Iron Throne, a foreign faction steadily grows in power across t...
The King’s Men Fight to See Stannis on the Iron Throne
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the ...
My Kingdom for a Zorse
To stand out among all the different mercenary companies in Westeros, one must get creative. For the Bloody Mummers, they have decided that every aspect of their look must b...
House Bolton Employs the Most Vicious Fighters in Westeros
House Bolton’s reputation makes you either run in terror or calls you to celebrate their wanton violence and slaughter. The Bolton Blackg...
Arguably the Best Sellswords that Money can Buy
You want to get good value for your money. No commander wants to spend all their money on a mercenary unit that can’t fight and will turn and run th...
We're Gonna Need a Bigger Sword
There are many strange creatures that live north of the Wall. Most people in Westeros could only dream of giant, furry elephants covered in armor and spikes trampli...
Just Like Everything, the Free Folk’s Cavalry Are Different From the Rest of Wes
The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros wou...
The Free Folk Ride Into Battle
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineerin...
The quintessential hero of the Old West, the life of a Cowboy is full of rough-riding adventure, fancy rope-work, and sleeping under the stars. Out on the range, there’s never a dull moment! Whethe...
Dungeons & Dragons Figurines of Adorable Power capture the most adorable side of your favorite monsters! The collection features some of the most iconic monsters you will encounter on your adve...
A cooperative mass-battle game pitting the heroes and their allies against the fearsome Dragon Army. Introduces a war game experience to D&D 5th edition, featuring heroes who participate in lar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '