This is compatible with Dungeons & Dragons 4th edition only. Published in 2008.
Note: This book has been previously owned and the price reflects its condition. Please use the contact us page f...
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying G...
This is a 4th edition Dungeons & Dragons core rulebook published in May 2009 and only compatible with that edition of D&D.
Brave adventurers scour the dungeon in search of treasure, but ar...
This is compatible with Dungeons & Dragons 4th Edition and 4th edition supplements only.
Player's using Martial Power Cards don't need to crack open a rulebook every time they swing a sword—a...
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can...
Moria: The Dwarven City is a source book for ICEs Middle Earth Role Playing Game (MERP).
This source book deals with the dwarven city of Khazad-Dum. It includes structure, architectural notes, h...
Attention, Troubleshooter! Your friend The Computer has just discovered a previously unsuspected network of hidden rooms, tunnels and access vents that interpenetrates all inhabited sectors of our ...
WARNING! TREASON!These files can CORRUPT YOUR MINDThe PARANOIA roleplaying game's many secret societies are illegal. Dissemination of their doctrines in Alpha Complex is forbidden. Therefore, your ...
'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each...
Criminal Histories is a character creation system for ambitious PARANOIA players. This mighty 64-page book replaces and vastly expands the wimpy dozen or so pages of character creation rules in Cha...
Strange BedfellowsThe Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of con...
So many people wish for fame and renown during their lives — or even for just a little bit of notoriety. But among our Kindred, that’s very nearly a fate worse than death. Don’t take my word fo...
The Dragon coils in preparation for its strike. It is fearsome and strong, but not so much as it is wise. With each lesson it learns it becomes better prepared and its coils tighten still further. ...
Something Wicked This Way Comes… Vampires are loath to risk their unlives by relocating to new cities. Blood is in scarce supply, werewolves haunt the wilds, and newcomers may break rules up...
City of the Damned: New Orleans presents the Big Easy in all its baroque glory, detailing the city's history, the laws and customs of its aristocratic court, and the intrigues of the vampires both ...
Dark perils and great deeds await!Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arca...
Make Your Wishes Come TrueYou've just defeated the monsters, and in the back of their lair you find an old wooden chest atop a pile of bones and rusty weapons. Through the keyhole spills a wondrous...
Command the Elements!Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '