Set: SoulCalibur VIRarity: RareNumber: 56Description: R[Card Pool] Remove: After you block with this card, your opponent flips 2 foundations. Your opponent may discard 1 card to cancel this ...
RFlip: After you reveal any number of cards from the top of your deck, gain 3 vitality. E Commit: Your attack with 2 or fewer printed keywords gets +3 speed. If it deals damage, gain 3 vitality.
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Set: SoulCalibur VI: Libra of SoulsRarity: RareNumber: 5Description: F [Card Pool]: Play this attack. Flip this attack after it resolves. Only playable if you have 2 or more characters in yo...
Set: SoulCalibur VI: Libra of SoulsRarity: RareNumber: 75Description: E: If this attack is not completely blocked, freeze 1 of your opponent's committed foundations. Deadlock E: This atta...
Set: Yu Yu HakushoRarity: RareNumber: 72Description: R Remove, remove 1 card from your discard pile with the word "Spirit" in its name: After your opponent plays an enhance ability printed on an...
Set: Yu Yu HakushoRarity: RareNumber: 54Description: F Commit: Your control check to play attacks get +1 for the rest of this turn. Rando E: Your attack gets +1 speed and +1 damage. Playable ...
Set: Yu Yu HakushoRarity: RareNumber: 67Description: Yusuke E: Change this attacks zone to high or low. E: Destroy 1 of your opponent's foundations.Card Type: AttackResource: Death Good LifeC...
Set: Yu Yu HakushoRarity: RareNumber: 80Description: This card ignores progressive difficulty during your opponents turn. E: If this attack deals damage your opponents next attack this turn g...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 74Description: E: Reduce your attack’s damage to 0. Your next non-Throw attack this turn gets +X damage. X equals double thi...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 73Description: E Remove: This attack gets +1 or -1 damage for each of its keywords. Draw 1 card. If your opponent is at Deadlock, you ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 71Description: E Commit: If this attack’s speed is 6 or greater, no more enhance abilities can be played this Enhance Step.Card Type: ...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 25Description: R Destroy: After your opponent plays an attack, draw 1 card. Playable while committed. R Remove: After your opponent...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 5Description: Face down cards do not count towards progressive difficulty to play this card. R [Card Pool] Remove 1 f...
Set: Street Fighter vs. DarkstalkersRarity: Ultra RareNumber: 31Description: E: Add 1 of your opponent’s foundations to their momentum. Your opponent adds 1 of your foundations to your m...
Set: Street Fighter vs. DarkstalkersRarity: RareNumber: 66Description: E Discard 1 momentum: If this attack’s speed is greater than printed, your opponent loses 3 vitality. Deadlock E...
Set: Street Fighter 30th AnniversaryRarity: PromoNumber: 201Description: {SF01} E Discard 1 momentum: This attack gets +3 or -3 damage. Playable while committed. Deadlock E Commit: Draw 1...
Set: Street Fighter 30th AnniversaryRarity: Ultra RareNumber: 137Description: Sagat E: Discard 1 card from your card pool. E: Discard 1 card from your card pool and commit 1 of your oppon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '