While this card is in your card pool, your attacks with a printed damage of 3 or less get +1 damage and after a Multiple copy of an attack resolves, you may discard it. Combo E: You may add 1 copy ...
Response Flip: After your opponent's Ready Phase, ready all face down foundations in your staging area. Enhance Commit: This attack gets +2 damage for each Ranged attack in your card pool.
Rari...
Response Flip: After you are dealt damage from an attack, your opponent must play a non-attack card as their next form this turn or pass. Response Flip: After the Combat Phase begins, name a card....
Set: Seventh CrossRarity: RareNumber: 54Description: When attempting to block with this, reduce the speed of your opponent's attack to 0. E [Your turn] Flip: Your opponent commits 1 of th...
Set: Seventh CrossRarity: Ultra RareNumber: 24Description: Void E: Your opponent reveals their hand. Choose 1 card revealed this way and remove it. This attack gains all enhance abilities pr...
Set: DLC06Rarity: PromoNumber: 7Hand Size: 7Vitality: 20Description: E Flip 1 foundation: If the next card you attempt to play is a copy of a card in your card pool, it ignores progressive diffi...
Set: DLC06Rarity: PromoNumber: 1Hand Size: 7Vitality: 20Description: R [Once per turn] Name 1 keyword ability: After an attack is played, it loses the named ability. If your attack loses a keywo...
Set: DLC02Rarity: PromoNumber: 1Hand Size: 5Vitality: 37Description: R: After you commit 1 or more foundations to pass the check to play an attack, that attack gets +X damage. X equals the total...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '