Has the standard edition of the game plus the shown extras from the kickstarter!
A game for 1-6 players, ages 8 and up, for approximately 5-30 min!
Note: This game has been previously played / o...
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural ...
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develo...
The players take the role of victims of an alien abduction trying to escape from captivity on an alien ship. The object is to be the first to escape..."the others better not get in the way". Cards ...
Recommended for players 10+ yrs old, 2-4 player game, approx. 45 min playtime!
In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges d...
In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you...
As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, ...
Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only hear...
This card expansion for the Arkham Horror board game introduces a few new card types, including 22 Exhibit items (ancient relics from the strange and somewhat disturbing visiting museum exhibit),...
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of ...
Recommended for players 14+ yrs old, 3-4 player game, approx. 90 min playtime!
In a post-apocalyptic world, players try to rebuild society. Using the debris, they build new towns fo...
Asking for Trobils is a worker-placement boardgame where the player is trying their best to rid the star system of Trobils (space pests). You play a Trobil Hunter - flinging the space vermin int...
In Batman: Gotham City Chronicles, one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character, and they control this character by spending ene...
Battle card game, recreate the greatest air battle in 1940, Britain's RAF versus Germany's Luftwaffe in World War IIUse your battle and tactic cards to out smart your opponent, win dogfights and...
Each round in Blank Slate, pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase, trying to exactly m...
In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, e...
Box ONE is an ever-evolving game of trivia, codes, puzzles, and discovery - only from the mind of Neil Patrick Harris.There’s tons of great party games — but unlike the rest, Box ONE is designed to...
Kintsugi is the Japanese art of repairing broken pottery with golden lacquer. Kintsugi artisans honor broken objects' histories with stunning repairs rather than throwing them away.
Draft cards li...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '