Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard...
Set:
Guilds of Ravnica
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{1}{G}
{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
"This is Mileva, in the Tenth. We've got an elf...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
"You've found this place only because you were summoned. Pray y...
Set:
Guilds of Ravnica
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{U}
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {U} or {B}.{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place am...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}{R}
Direct Current deals 2 damage to any target.Jump-start (You may cast this card from your graveyard by discarding a c...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell with converted mana cost 4 or greater.
"Laws apply only to those who lack the vision to see past t...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}{B}
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.Wheneve...
Set:
Guilds of Ravnica
Type:
Creature — Horror
Rarity:
Common
Cost:
{4}{B}
The party of Rakdos revelers cackled and capered as the thing approached. It hissed, and they jabbed their to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '