Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Each player discards three cards.
There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog o...
Set:
Modern Masters 2017
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{W}{U}
Flash (You may cast this spell any time you could cast an instant.)When Deputy of Acquittals enters t...
Set:
Modern Masters 2017
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurl...
Set:
Modern Masters 2017
Type:
Creature — Horror
Rarity:
Common
Cost:
{4}{U}{B}
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that playe...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Create two 1/1 red Goblin creature tokens.
Goblins journey to the sacrificial peaks in pairs so that the rare survivo...
Set:
Modern Masters 2017
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the ...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature you control gets +2/+0 until end of turn.Overload {2}{R} (You may cast this spell for its overload cost....
Set:
Modern Masters 2017
Type:
Creature — Cleric
Rarity:
Uncommon
Cost:
{2}{B}{B}
When Entomber Exarch enters the battlefield, choose one —• Return target creature card from your grave...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
You may play an additional land this turn.Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{3}{W}
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '