Set:
Modern Masters 2017
Type:
Creature — Vampire Noble
Rarity:
Common
Cost:
{3}{B}
FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 ...
Set:
Modern Masters 2017
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant creatureWhen Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tok...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under you...
Set:
Modern Masters 2017
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R/G}
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step....
Set:
Modern Masters 2017
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{W}
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
Set:
Modern Masters 2017
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W/B}{W/B}
Enchant creatureEnchanted creature gets +1/+1 and has flying and lifelink.
"Remember by whose gift ...
Set:
Modern Masters 2017
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear ...
Set:
Modern Masters 2017
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.Goblin creatures attack each...
Set:
Modern Masters 2017
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}{G}
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
The Golgari don'...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '