Pathfinder 2e: Age of Ashes Adventure Path

Pathfinder 2e: Age of Ashes Adventure Path

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Hellknight Hill (1 of 6) Cult of Cinders (2 of 6) Tomorrow Must Burn (3 of 6) Fires of the Haunted City (4 of 6) Against the Scarlet Triad (5 of 6) Broken Promises (6 of 6) All 6 of the Age of Ashes Adventure Path
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Hellknight Hill (1 of 6): When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate. What they discover within the ruined castle and in the dungeons below its foundation will not only reveal an unexpected invasion and a long-forgotten magical wonder, but will propel the heroes forward into a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation that could unleash an Age of Ashes upon the world!

Cult of Cinders (2 of 6): The heroes have claimed the citadel atop Hellknight Hill as their own, but a ring of magical portals in the castle basement could allow cultists from the southern jungles to invade again at any moment. The heroes must travel through the first of these portals to ally with new friends and face off against the dragon-worshiping Cult of Cinders before the villains can bring powerful forces of destruction to bear!

Tomorrow Must Burn (3 of 6): In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings&mdahs;a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region—plans that must be stopped!

Fires of the Haunted City (4 of 6): The Scarlet Triad has turned their attention to a ruined dwarven city, where they seek an alliance with sinister gray dwarves and a powerful dragon. The heroes use their ring of portals to travel to this distant region, where they must earn the trust of several dwarven guilds before the Scarlet Triad can array their forces and bring about a fiery doom of slavery and undeath to an entire city!

Against the Scarlet Triad (5 of 6): The heroes have clashed many times with the Scarlet Triad, and have defeated several lower-tier leaders within the slaver organization, but now the time is right to confront the evil slavers in their fortress! Yet the Scarlet Triad has the support of Katapesh, one of the largest cities in the land. Before the heroes can finish off the Triad, they must first find a way to ruin their reputation and erode the protection afforded by Katapesh's powerful Pactmasters. But what astonishing secret regarding the Scarlet Triad's true ruler awaits discovery beneath an ancient Red Pyramid?

Broken Promises (6 of 6): The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth—the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation of a violent dragon god erupts from the portals the heroes have been using the entire campaign, they must travel to Hermea to confront Mengkare about the Scarlet Triad and find out what the gold dragon's plans actually are. Does he seek to save the world... or to end it in a devastating Age of Ashes?

 

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