Set:
Dominaria United
Type:
Legendary Creature — Nightmare
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, o...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Human Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Tokens you control have "{T}: Add {G}."Choose a Background (You ca...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Halfling Cleric
Rarity:
Rare
Cost:
{1}{W}
FlashWhenever an opponent searches their library, you gain 1 life and draw a...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{R}{W}
(Gain the Next level as a sorcery to add its ability.)When Fighter C...
Set:
March of the Machine
Type:
Creature — Faerie Rogue
Rarity:
Rare
Cost:
{1}{U}
FlashFlyingWhenever an opponent draws their second card each turn, you draw a card.{3}{U}: Each player...
Set:
Tempest
Type:
Artifact
Rarity:
Common
Cost:
{0}
{T}, Sacrifice Lotus Petal: Add one mana of any color.
"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower in...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Land
Rarity:
Rare
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}.
A shoreles...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}
If one or more tokens would be created, twice that many of those tokens are put onto the battlefiel...
Set:
Theros Beyond Death
Type:
Enchantment Creature — Elemental
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleIf you tap a permanent for mana, it produces three times as much of that mana i...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '