Set:
Bloomburrow
Type:
Creature — Otter Wizard
Rarity:
Rare
Cost:
{2}{U}
FlashYou may cast noncreature spells as though they had flash.Whenever you cast a noncreature spell, Birds, Fro...
Set:
Phyrexia: All Will Be One
Type:
Legendary Creature — Phyrexian Praetor
Rarity:
Mythic
Cost:
{4}{W}
VigilanceIf a permanent entering the battlefield causes a triggered ability of a...
Set:
Commander Legends
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Elk Glimmer
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceCreatures you control have "{T}: Add one mana of any color."When Enduring...
Set:
The Lost Caverns of Ixalan Commander
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{3}{G}
Vigilance, reachWhenever a Dinosaur you control deals combat damage to a player, draw a ca...
Set:
Modern Horizons 3
Type:
Creature — Whale
Rarity:
Rare
Cost:
{2}{U}
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep,...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Mythic
Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.T: Add...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{W}{U}{B}
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: T...
Set:
FINAL FANTASY
Type:
Legendary Creature — Human Cleric
Rarity:
Mythic
Cost:
{3}{G}{W}
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward ...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Artifact — Equipment
Rarity:
Mythic
Cost:
{3}
Equipped creature gets +2/+2 and has protection from instants and from sorceries.Whe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '