Set:
Ravnica Remastered
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}{G}
Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter the batt...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Mythic
Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.T: Add...
Set:
Wilds of Eldraine
Type:
Legendary Creature — Faerie Noble
Rarity:
Mythic
Cost:
{2}{U}{B}
FlyingAs Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10....
Set:
Commander 2019
Type:
Creature — Zombie Wizard
Rarity:
Rare
Cost:
{4}{B}
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land ...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
When Court of Ambition enters the battlefield, you become the monarch.At the beginning of your upkeep, each oppone...
Set:
Bloomburrow
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish c...
Set:
Wilds of Eldraine Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
When Court of Vantress enters the battlefield, you become the monarch.At the beginning of your upkeep, c...
Set:
Duskmourn: House of Horror
Type:
Creature — Eye
Rarity:
Mythic
Cost:
{2}{U}
As an additional cost to cast this spell, exile six cards from your graveyard.FlyingAt the beginning of...
Set:
Tarkir: Dragonstorm
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}
Equipped creature gets +2/+2 and has hexproof from monocolored.Equip {4}. This ability costs {1} less to acti...
Set:
Dominaria United
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{W}{U}{B}
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: T...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{U}{B}
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this wa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '