Set:
Modern Horizons 3
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}{R}
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.Copy target instant or sorcery spell....
Set:
Jumpstart
Type:
Creature — Goblin
Rarity:
Rare
Cost:
{1}{R}{R}
Haste (This creature can attack and {T} as soon as it comes under your control.)Other Goblin creatures you control g...
Set:
Bloomburrow Special Guests
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{R}{R}
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of t...
Set:
Jurassic World Collection
Type:
Legendary Creature — Dinosaur Mutant
Rarity:
Rare
Cost:
{1}{U/B}{U/B}{G}{G}
As Indominus Rex, Alpha enters the battlefield, discard any number of c...
Set:
Warhammer 40,000
Type:
Creature — Human Shapeshifter Assassin
Rarity:
Rare
Cost:
{4}{U}{B}
FlashPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a cop...
Set:
The Lord of the Rings: Tales of Middle-Earth
Type:
Legendary Creature — God Bard
Rarity:
Mythic
Cost:
{W}{U}{B}{R}{G}
As long as there are four or more lore counters among Sagas y...
Set:
The List
Type:
Artifact — Equipment
Rarity:
Mythic
Cost:
{5}
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then atta...
Set:
The Lost Caverns of Ixalan Special Guests
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{G}{U}
{4}: Scry 1, then reveal the top card of your library. If it's a land...
Set:
From the Vault: Lore
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{R}{R}
This spell can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated.
For his fam...
Set:
Secret Lair Drop Series
Type:
Creature — Human Werewolf
Rarity:
Mythic
Cost:
{2}{R}{G}
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, cr...
Set:
Secret Lair Drop Series
Type:
Legendary Planeswalker — Serra
Rarity:
Mythic
Cost:
{2}{W}{W}
+2: Creatures you control with flying get +1/+1 until end of turn.−3: Create a 4/4 whit...
Set:
Secret Lair Drop Series
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}{W}
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatu...
Set:
Secret Lair Drop Series
Type:
Legendary Creature — Human Shaman
Rarity:
Rare
Cost:
{2}{G}
Whenever you cast a legendary spell, draw a card.
"After his death, monks spent ten years...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '