Set:
Warhammer 40,000
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
...
Set:
Ravnica: City of Guilds
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant creature{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of th...
Set:
The Lost Caverns of Ixalan Special Guests
Type:
Artifact
Rarity:
Mythic
Cost:
{0}
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to ...
Set:
Modern Horizons 3
Type:
Legendary Creature — Eldrazi
Rarity:
Mythic
Cost:
{9}
When you cast this spell, up to two target players each manifest two cards from their hands. For each...
Set:
Aetherdrift
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{G}{G}{G}
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an ...
Set:
Kaladesh Inventions
Type:
Artifact
Rarity:
Mythic
Cost:
{0}
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.{T}: Add {C}{C}.
A...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities yo...
Set:
Kaladesh Inventions
Type:
Artifact
Rarity:
Mythic
Cost:
{0}
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '